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Gold Management

Gold is a very crucial aspect of any speedrun. The reasons behind that are very simple:

  • You need Gold for buying potions

  • Items can be very expensive - more to that in the Items of interest section

 

So basically you want to get your gold together as efficient as possible and as early as possible - It really starts in the Blood Moor

 

For the very start almost any dropped item can be used for selling to get potions. Even ~ 500 gold from the Blood Moor can be enough to start a run.

The list of items to get that money is quite long:

  • Scepters / Wands / Short Staffs with skills ~ can give up to 5k gold

  • Any throwing potions: Strangling, Fulmanation, Choking, Exploding ~ depends on how much quantity they have

  • Chipped gems ~ 250 gold each (skull gives 500)

  • Throwing knifes ~ 480 gold (even with "cracked" or "low quality")

  • Leather Armors ~ 240 gold

  • Jewels + Charms + Jewlery ~ depends on what's on them.

 

From the stuff you find in Blood Moor you just want to get some stamina and mana-potions.

Later in the game the list of potentially interesting items for selling changes a bit:

  • Charspecific Items with a lot of +skills (Necromancer shields / Sorc orbs / pelts) - the skills need to be high lvl to be worth though.

  • Still interesting: Scepters / Wands / Staffs with skills (the higher the skills the better)

  • Jewels + Charms + Jewlery

  • Heavy armors: Scale Mail / Chain Mail / Splint Male / Plate Mail

 

 

 

 

 

 

Other stuff gets worthless:

  • Light armors

  • Chipped gems

  • Throwing knifes

 

The acts have a certain cap how much money you can get as a maximum from items:

  • act 1 -   5000 gold

  • act 2 - 10000 gold

  • act 3 - 15000 gold

  • act 4 - 20000 gold

  • act 5 - 25000 gold

 

If you run out of money during the Baal waves in act 5 - just sell everything the waves drop. If even that is not enough you can think about selling your gear aswell.

Sellworthy Items in the Blood Moor

Sellworthy Items in the later act 1

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